TX-1696 Demo

Lucky Red Fish is proud to announce the public release of the demo of TX-1696.


You can download the digital copy here.

Tx-1696-Demo.zip

Status

We are currently working on the last level which should be quite special all going well, but we want to keep that under our hats for now. You can order a copy of the full game here.

The TX-1696 DEMO

Star date 1696, The Taris Xavia has been sent out into deep unknown space after a signal was intercepted on TOI 700e, the only known human inhabited planet to exist.

After intercepting the strange alien signal, you are met by hostile lifeforms that are determined to obliterate you. Your onboard computer deciphers the signal and shows the alien creatures intentions. Humans must die. you pull out of warp and get ready to use your powerful elite experimental weapon systems to take out the massive threat that awaits.

Good luck commander the human race depends on you.

TX-1696 pushes the Spectrum Next to its limits and features massive boss baddies, horizontal and vertical play areas, masses of highly detailed sprites on screen and loads of weapon pickups with a unique weapon selection system.

The Team

We also get a taste of some fantastic techno style music from Richard Faulkner aka A man in his Techno shed

The games graphics and code have been produced by Patricia Curtis who has worked on some huge titles like the conversion of Xenon 2 for the Amiga CDTV and Megadrive!.

Bret Pritchard of BAPSTARCADE YouTube and Twitch retro gaming shows has been testing and honing the gameplay down to the perfect retro gaming experience.

TX-1696 is the ultimate Spectrum Next game that you need for your collection

Enjoy the TX-1696 Team

What a Gamer Said about the TX-1696 demo

Controls

TX-1696 supports gamepads and Keyboard controls only

Gamepad

  • A = back (front menu)
  • B = Fire (hold for beam)
  • C / (circle) = Weapons selection, you shoot the weapon’s case to open it, it will display a (?) then press and hold button C to select the weapons using the direction arrows. Once you have selected you weapon of choice simply fly into your selection.

Tested with

  • Kempston
  • Sega mega drive style pad
  • PlayStation 4 pad using an 8bitDo Bluetooth device


Keys

  • Space = fire
  • Z/enter = weapon select
  • X = back
  • H = paused
  • P/cursor right = right
  • O/cursor left = left
  • Q/cursor up = up
  • A/cursor down = down

Tested on

  • System/Next 22.09
  • NextZXOS 2.07k
  • Core 3.01.10
  • Firmware 1.43

Also on

  • CSpect V2.19.2.1
    please note this game does not run in 60htz.

The game does work with Auto fire however to get the best enjoyment out of it use the beam option.


10 thoughts on “TX-1696 Demo”

      1. Uh-huh. I downloaded the ZIP with the demo of the game, then downloaded the latest version of CSpect. Unpacked both. Took the NEX file and threw it on Cspect. exe = not a single pixel, just a reset.

        My intellect as a game consumer is not enough for more.

          1. Thanks for the help but I have no idea what you are actually advising me to do. The emulator when started will only show a “white 48K screen” with 1982 Sinclair ltd and that’s it. Any attempt to upload something via F2 ends up with a reset again.

            Anything I’ve run on CSpect so far I’ve solved by just throwing the NEX file on the EXE file of the emulator. That’s how I’ve now finished the NEXT game Vradark’s Revenge.

            Thanks and goodbye, this is beyond my abilities.

          2. Thanks again for the effort and for the link. But this is terribly complicated for me. I’m a drag and drop guy. Back when I had a rubbery 45K spectrum I also just looked frustratedly at friends with Amiga’s where it was orders of magnitude more complicated to get something running, install to HDD etc.

  1. This didn’t launch on Mister FPGA’s ZX Spectrum Next Core, but I played this on CSPECT, it’s a very, very good horizontal shooting game. The difficulty is very challenging! The only thing I could criticize is the size of the player’s space ship. It’s too chubby and I think it could do with being shrunk a little bit. It doesn’t look agile.

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